Acadicus is a VR platform for medical education. I worked for Acadicus for more than two years developing interactive simulations for the platform. I led multiple full projects in an Agile workflow, creating timelines, coordinating with artists and QA testers, and responding to feedback from clients. Many of these projects were conceived by physicians who I met with to ensure the medical accuracy of the simulations.
To the right are some examples of projects I’ve developed for Acadicus.
Eye tracking used to demonstrate symptoms during for a stroke exam.
3D drawing tools used in an anatomy demonstration
Procedural simulation teaching the steps to insert a central venous catheter
SpellBound creates AR experiences to aid hospital care teams in treating patients. At SpellBound, I worked on a variety of projects, including an interactive mural at New York-Presbyterian Hospital and ARISE, an AR scavenger hunt adventure game made to encourage patient mobility. I also worked on improving the SpellBound AR app backend / UX and created prototypes meant to test concepts and gauge customer interest.
The screenshots on this page are from ARISE and the NYP mural. You can read more about SpellBound on their website here.
(from the SpellBound app page)
I am a beginner Cherokee learner and in studying I have found a need for more learning resources. I made a free app for learning to read and write the Cherokee syllabary. I've shared it around the Cherokee learning community and it now has over 1000 users.
While studying Cherokee, I wanted a better searchable dictionary than what currently exists. I compiled all the lexical sources I could find into a single database, wrote a search algorithm in Python catered specifically to Cherokee, and built a discord bot to query the dictionary. I also made a backup web version in javascript that I'm working on porting to a mobile app using React.
Wingless Fairies is an experimental game I created as a solo developer. I used a collage-like visual style, taking recognizable models from influential games (namely Ocarina of Time) to create a world that is both familiar and mysterious. The gameplay is on a timeline, taking inspiration from interactive cutscenes in games like Half-Life 2, and using an idiosyncratic motion capture and vocal sound technique to create expressive characters and a strangely intimate environment.
You can download Wingless Fairies on itch.io here.
Developed in Unity, using Blender + VRoid Studio for modeling and Krita for sprites and image editing.
During my time at Abaca Games, I did programming and design work for 10 Degrees, a mobile game made in Unity that teaches players about climate change and donates ad revenue to plant trees. I implemented new features for the game, optimized code, and consulted other members on game design direction.
At the University of Michigan, I attended game jams hosted by WolverineSoft, a game development club. At one of these game jams, I created Pumpkin Heist with artist Douglas McDonald. Pumpkin Heist was chosen to be featured in the MichiGames Arcade Cabinet, a retro arcade cabinet that plays games made at the university. The cabinet can be found in the atrium of the Bob and Betty Beyster Building. You can read more about it here.
Rekindle is a 4-player survival co-op game I worked on in the EECS 494 Computer Game Design and Development senior capstone course at the University of Michigan. After a semester of work, we presented Rekindle at the EECS 494 showcase in Fall 2018 and came in 2nd place. You can watch the trailer below! (Note that I used a pseudonym for this class).
The Virtual Carillon Exhibit is a VR experience I created for University of Michigan’s Bicentennial. In the interactive exhibit, players hear a melody and try to match it by banging on bells (using Oculus Touch controls) in Lurie Tower.
I 3D modeled the towers in Maya and programmed the game in Unity. The project was displayed at various events for the Bicentennial celebration.
While working at the Shapiro Design Lab, I wrote a guidebook for learning basic game design and development, focused at beginners with little or no programming experience. It is split into two halves, one of which focuses on game design and narrative, while the other focuses on the technical side of game development. These guidebooks were available to read in the design lab.
In The Cards is a personal project about getting a spooky tarot reading. I released this game in late 2018.
I developed In The Cards in Unity and used Maya for 3D modeling. The character art and writing were done by Aiden Ramirez-Tatum.
you can download the game on itch.io here.
watering a flower is a short narrative game focused on a conversation in a dream. I developed the game in Unity and made the art with watercolors.
Cameron Kunzelman of Vice Games (FKA Waypoint) wrote an article about the watering a flower here. The game was also featured on RE:BIND.
You can download the watering a flower on itch.io here.